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Guerrilla Tool Development

I have a weak spot for cool game development tools. Not the IDE, or art or sound tools – I mean the level editors, AI construction tools – those that developers develop specifically for their games....

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Make your logs interactive and squash bugs faster

With modern debuggers and testing tools, the need for logging is not as great as it once was. But there are times when debuggers won’t do (for example, on players’ machines, or when hunting down bugs...

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Using graphs to debug physics, AI, and animation effectively

Anyone who has stepped through code or has waded through endless lists of variables or log entries knows that these aren’t always the best ways to find certain kinds of bugs. For example, when a...

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